3D backgrounds

Adjust model surfaces and reduce flickering

For pro editors Updated 28 September 2026

Where

3D settings then Model surfaces and Depth

Resolve common imported-model display issues using supported rendering controls.

Steps

  1. Open 3D settings.
  2. If baked textures look unexpectedly dark, try Ignore texture material tint and compare the result.
  3. Use Double-sided faces when surfaces disappear from their reverse side.
  4. Adjust Reduce Z-fighting gradually if near-overlapping surfaces flicker.
  5. Inspect close and distant views before saving and publishing the chosen settings.

Expected result

The renderer uses the chosen face, material-tint and depth behaviour for that background.

Tips and limits

Double-sided faces initially preserves imported settings until explicitly changed. Removing material tint changes the display multiplier, not the source texture. High depth precision may clip surfaces near the camera. Truly overlapping geometry may need repair in the modelling application.

Effect on the published viewer

Publish to apply these settings in the public viewer.

Still need a hand?

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